I managed to win the tournament under the Evo Las Vegas ruleset, so I’d like to introduce the build I used.
This is a Falzar version build tuned specifically for this regulation (which banned DoubleBeast, Cybeasts, etc.).
⚙️ Basic Info & NaviCust
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Version: Falzar
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Folder Name: W Rush (W Aggro)
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MegaMan's HP: 1800
【NaviCust】
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SuperArmor
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Custom2
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FirstBarrier
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Rush
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Attack MAX
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Speed MAX
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Charge MAX
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HP+400 x2

📁 Folder List
| Chip Name | Code | Qty |
| Magnum | W | 3 |
| SummonBlack3 | W | 2 |
| M-Boomer (MegaBoomerang) | W | 3 |
| RollingLog3 | W | 3 |
| AreaGrab | * | 5 |
| Geddon | * | 1 |
| BugFix | * | 1 |
| SlowGauge | * | 2 |
| FullCust[REG] | * | 1 |
| Invis (Invisible) | * | 3 |
| Barrier200 | W | 1 |
| LifeAura | U | 1 |
| EraseMan | * | 1 |
| JudgeMan | * | 1 |
| ElementMan | * | 1 |
| BugDeathThunder | V | 1 |
(※ Intentionally left 2 Mega Class slots empty)
(Tag Chips: Intentionally not set)





📝 Chip Explanations
Offensive & Disruptive Chips
◆ Magnum
A highly versatile chip. Even if the opponent uses Invisible or Barrier, it does an excellent job of guaranteeing "a hole in their panels."
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Removes the opponent's Dust Cross and Ground Cross.
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Destroys the opponent's Trap chips.
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Cracks the opponent's area horizontally to guarantee hits with M-Boomer and RollingLog.
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Cracks the opponent's area vertically to lock out melee approaches.
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Locks the opponent in a position where Tengu Cross or Tomahawk Cross Charge Shots (CS) can hit.
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Creates holes to summon SummonBlack.
◆ SummonBlack
The main purpose is to remove the opponent's Tengu Cross. With a high attack power of 260, it also serves as an excellent pure damage source.
◆ M-Boomer (MegaBoomerang)
An incredibly excellent chip that deals 340 damage when doubled by Tomahawk Cross. If BugDeathThunder is on the field, it becomes extremely difficult for the opponent to dodge. There are quite a few timings where you can aim for 2 hits, so keep that in mind.
◆ RollingLog
Another high-firepower chip that deals 360 damage when doubled by Tomahawk Cross. Used in combination with M-Boomer, it creates a powerful synergy where the opponent's center row is no longer a safe zone. (By the way, this strategy seemed rare to the overseas players, and they even made a meme about it, lol).
◆ AreaGrab
Primarily used to land Tengu Cross and Tomahawk Cross CS. By the time I use BugDeathThunder, I've often run out of AreaGrabs, so in the late game, I tried to restrict the opponent's movement using "holes" from chips like Magnum.
◆ Geddon
The strongest use is locking the opponent down with Tengu Cross CS, but it has other uses that prevent it from being a dead draw, such as: creating holes for SummonBlack, restraining the opponent to hit them with BugDeathThunder, and destroying Sanctuary.
Support & Defensive Chips
◆ FullCust
Using this instantly on Turn 1 to organize your hand with Dust Chute is a consistently strong move.
◆ BugFix
A mandatory slot because I have a Custom HP Bug in my NaviCust. Since the folder cycles so well, you can still manage even if it's sitting at the bottom of the deck. Because of this, it's perfectly fine to sacrifice Dust Cross before drawing it.
◆ SlowGauge
I run 2 copies to counter the opponent's FastGauge. If the opponent doesn't have FastGauge, it's fine to leave it at Normal Gauge unless you have a setup to lock them down with Tengu Cross CS.
◆ Invis (Invisible)
Included at 3 copies to defend against the opponent's Magnum and Navi Chip SPs. When facing an opponent's BugDeathThunder, if you have the Guest side (Player 2 side), you can safely guide the thunderball to the edge of the screen, making this very strong.
◆ Barrier200 & LifeAura
Barrier200 is great because it comes in W code and can block Cursor-type attacks, including EraseMan. LifeAura floats a bit since it's U code, but its standalone performance is high enough that I felt confident running it as a 1-of.
Navi & Giga Class Chips
◆ EraseMan
A valuable Cursor-attribute Navi chip that pierces Invisible. It's also very strong when used to restrain the opponent after placing BugDeathThunder on the field.
◆ JudgeMan
Included because it can recover panels in a * code. It's difficult to land a direct hit, so unlike EraseMan, it's a bit harder to use as a setup assist for BDT.
◆ ElementMan
A highly versatile Navi that adapts to the situation:
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Fire: Removes the opponent's AntiDamage.
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Water: Removes the opponent's Charge Cross, assists BDT by freezing the opponent, and restores hole panels.
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Elec: Destroys the opponent's panels vertically to assist Tengu/Tomahawk CS and BDT.
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Wood: Destroys the opponent's Sanctuary.
◆ BugDeathThunder
I believe this chip is Tier 1 in the Evo Las Vegas ruleset. The ban on DoubleBeast and Cybeasts (Gregar/Falzar) hurts a lot, and since matches often turned into wars of attrition, I needed a "minimum damage guarantee."
However, instead of making BDT my main win condition, I operated it strictly as a way to "trade evenly with the opponent's BugDeathThunder."
🚫 Unadopted Chips
Here are the chips I tested but ultimately cut from the build, and the reasons why:
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WindRacket
Since my BugDeathThunder already hits for 200 damage, I don't struggle much against the opponent's LifeAura. Thus, I passed on it.
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Recov300
Healing is very strong in a format where both sides tend to lack damage, but it had poor synergy with the "Rush/Aggro" concept of this build, so I didn't include it.
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Uninstall
There are two very effective situations for this chip, making it inherently strong:
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Removing AirShoes: Assuming they run it, stripping AirShoes effectively lowers their starting HP by about 400, allowing you to push through with pure firepower.
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Countering HubBatch: You can deal with a HubBatch user by spamming Cursor chips in the early game to disrupt them, or by intentionally holding onto BDT and fighting back with BugFix Buster or Spout Cross CS.
Since I decided I could sufficiently handle those situations with the strategies mentioned above, I cut this chip to focus the folder entirely on "raw firepower."
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AntiDamage
I asked myself: "If DoubleBeast and Cybeasts are banned, and this can't block Magnum anyway, is there really a good timing to effectively use it?" As a result, I removed it. The fact that its activation interrupts your BugDeathThunder charge is also quite a painful drawback.
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2 Mega Class Slots
Navi Chip SPs with off-codes slow down your hand's tempo, and * code Navi chips simply lack firepower. Rather than forcing something in, I intentionally left these 2 slots empty.
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MeteorKnuckle
Since Cybeasts are banned in this tournament, I tried testing it as a replacement for the "Falzar" chip. However, the hits were too scattered and the damage was unstable, so I ultimately settled on the highly reliable BugDeathThunder.
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